140 (Video Game)
140 is a platform game independently developed by Jeppe Carlsen, known for his gameplay direction for Playdead's Limbo. The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player makes its way through four different levels, each with its own sound-track. The game-play has been compared to other similar games which involve music synchronization like Sound Shapes and the Bit.Trip series, though with difficult platforming elements comparable to games in the Mega Man series. The game was released on Microsoft Windows, OS X, and Linux systems in October 2013, on Xbox One in August 2016, on PlayStation 4, Wii U in September 2016, and Nintendo Switch in January 2020. A release on PlayStation Vita and Nintendo 3DS was planned, but later cancelled.
As described by Carlsen, 140 is “an old school platformer”, but where the challenge is “in syncing up your moves and jumps to the music-controlled elements”; as the player progresses through a level, the music will change to reflect the difficulty of the platforming elements. The player controls a geometric shape—a square when stationary, a circle when moving, and a triangle when jumping—across a two-dimensional environment made up of other simple geometric shapes, with the objective being to reach the end of the course. Along the way the player will need to collect floating colored balls that, when placed in a semicircular fixture on the ground, activate a new type of platforming obstacle that allows the player to continue. These activations also have the effects of changing the color palette of the level and adding a new element to the music to which the new obstacle is synchronized.
Various obstacles and enemies, represented by geometric shapes, test the player's skills, and should the shape fall or be hit by one of the shapes filled with white noise, they will need to restart at the last checkpoint they passed. All of these obstacles and enemies have actions that are synchronized to the music, aiding the player in moving through the course; platforms that move or appear and disappear will do so on the beat, while enemies will fire in time to the music.
Tags: Video Games